Man page - sdl_getrenderdrawcolor(3)

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Manual

SDL_GetRenderDrawColor

NAME
HEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO

NAME

SDL_GetRenderDrawColor - Get the color used for drawing operations (Rect, Line and Clear).

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);

FUNCTION PARAMETERS

renderer

the rendering context.

r

a pointer filled in with the red value used to draw on the rendering target.

g

a pointer filled in with the green value used to draw on the rendering target.

b

a pointer filled in with the blue value used to draw on the rendering target.

a

a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255).

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_GetRenderDrawColorFloat (3), (3), SDL_SetRenderDrawColor (3)