Man page - sdl_getrenderdrawcolor(3)
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Manual
SDL_GetRenderDrawColor
NAMEHEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_GetRenderDrawColor - Get the color used for drawing operations (Rect, Line and Clear).
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
FUNCTION PARAMETERS
renderer
the rendering context.
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r |
a pointer filled in with the red value used to draw on the rendering target. |
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g |
a pointer filled in with the green value used to draw on the rendering target. |
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b |
a pointer filled in with the blue value used to draw on the rendering target. |
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a |
a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_GetRenderDrawColorFloat (3), • (3), SDL_SetRenderDrawColor (3)