Man page - sdl_getrelativemousestate(3)
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Manual
SDL_GetRelativeMouseState
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_GetRelativeMouseState - Query SDL’s cache for the synchronous mouse button state and accumulated mouse delta since last call.
HEADER FILE
Defined in SDL3/SDL_mouse.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_MouseButtonFlags SDL_GetRelativeMouseState(float *x, float *y);
DESCRIPTION
This function returns the cached synchronous state as SDL understands it from the last pump of the event queue.
To query the platform for immediate asynchronous state, use
SDL_GetGlobalMouseState .
Passing non-NULL pointers to x or y will write the destination with respective x or y deltas accumulated since the last call to this function (or since event initialization).
This function is useful for reducing overhead by processing relative mouse inputs in one go per-frame instead of individually per-event, at the expense of losing the order between events within the frame (e.g. quickly pressing and releasing a button within the same frame).
FUNCTION PARAMETERS
|
x |
a pointer to receive the x mouse delta accumulated since last call, can be NULL if unused. |
||
|
y |
a pointer to receive the y mouse delta accumulated since last call, can be NULL if unused. |
RETURN VALUE
( SDL_MouseButtonFlags ) Returns a 32-bit bitmask of the button state that can be bitwise-compared against the
SDL_BUTTON_MASK (X) macro.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_GetMouseState (3), • (3), SDL_GetGlobalMouseState (3)