Man page - sdl_getrectunionfloat(3)

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Manual

SDL_GetRectUnionFloat(3) SDL3 FUNCTIONS SDL_GetRectUnionFloat(3)

SDL_GetRectUnionFloat - Calculate the union of two rectangles with float precision.

Defined in SDL3/SDL_rect.h

#include "SDL3/SDL.h"
bool SDL_GetRectUnionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);

an SDL_FRect
structure representing the first rectangle.
an SDL_FRect
structure representing the second rectangle.
an SDL_FRect
structure filled in with the union of rectangles A and B .

Returns true on success or false on failure; call

SDL_GetError () for more information.

This function is available since SDL 3.2.0.

SDL 3.2.10 Simple Directmedia Layer