Man page - sdl_getrectintersectionfloat(3)
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Manual
SDL_GetRectIntersectionFloat
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO
NAME
SDL_GetRectIntersectionFloat - Calculate the intersection of two rectangles with float precision.
HEADER FILE
Defined in SDL3/SDL_rect.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);
DESCRIPTION
If result is NULL then this function will return false.
FUNCTION PARAMETERS
|
A |
an SDL_FRect |
structure representing the first rectangle.
|
B |
an SDL_FRect |
structure representing the second rectangle.
|
result |
an SDL_FRect |
structure filled in with the intersection of rectangles A and B .
RETURN VALUE
Returns true if there is an intersection, false otherwise.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_HasRectIntersectionFloat (3)