Man page - sdl_getrectintersectionfloat(3)

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Manual

SDL_GetRectIntersectionFloat

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO

NAME

SDL_GetRectIntersectionFloat - Calculate the intersection of two rectangles with float precision.

HEADER FILE

Defined in SDL3/SDL_rect.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result);

DESCRIPTION

If result is NULL then this function will return false.

FUNCTION PARAMETERS

A

an SDL_FRect

structure representing the first rectangle.

B

an SDL_FRect

structure representing the second rectangle.

result

an SDL_FRect

structure filled in with the intersection of rectangles A and B .

RETURN VALUE

Returns true if there is an intersection, false otherwise.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_HasRectIntersectionFloat (3)