Man page - sdl_getrectandlineintersectionfloat(3)
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Manual
SDL_GetRectAndLineIntersectionFloat
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
NAME
SDL_GetRectAndLineIntersectionFloat - Calculate the intersection of a rectangle and line segment with float precision.
HEADER FILE
Defined in SDL3/SDL_rect.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_GetRectAndLineIntersectionFloat(const SDL_FRect *rect, float *X1, float *Y1, float *X2, float *Y2);
DESCRIPTION
This function is used to clip a line segment to a rectangle. A line segment contained entirely within the rectangle or that does not intersect will remain unchanged. A line segment that crosses the rectangle at either or both ends will be clipped to the boundary of the rectangle and the new coordinates saved in X1 , Y1 , X2 , and/or Y2 as necessary.
FUNCTION PARAMETERS
|
rect |
an SDL_FRect |
structure representing the rectangle to intersect.
|
X1 |
a pointer to the starting X-coordinate of the line. |
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Y1 |
a pointer to the starting Y-coordinate of the line. |
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X2 |
a pointer to the ending X-coordinate of the line. |
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Y2 |
a pointer to the ending Y-coordinate of the line. |
RETURN VALUE
Returns true if there is an intersection, false otherwise.
AVAILABILITY
This function is available since SDL 3.2.0.