Man page - sdl_getrectandlineintersection(3)

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Manual

SDL_GetRectAndLineIntersection

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY

NAME

SDL_GetRectAndLineIntersection - Calculate the intersection of a rectangle and line segment.

HEADER FILE

Defined in SDL3/SDL_rect.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_GetRectAndLineIntersection(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2);

DESCRIPTION

This function is used to clip a line segment to a rectangle. A line segment contained entirely within the rectangle or that does not intersect will remain unchanged. A line segment that crosses the rectangle at either or both ends will be clipped to the boundary of the rectangle and the new coordinates saved in X1 , Y1 , X2 , and/or Y2 as necessary.

FUNCTION PARAMETERS

rect

an SDL_Rect

structure representing the rectangle to intersect.

X1

a pointer to the starting X-coordinate of the line.

Y1

a pointer to the starting Y-coordinate of the line.

X2

a pointer to the ending X-coordinate of the line.

Y2

a pointer to the ending Y-coordinate of the line.

RETURN VALUE

Returns true if there is an intersection, false otherwise.

AVAILABILITY

This function is available since SDL 3.2.0.