Man page - sdl_getrealgamepadtype(3)

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Manual

SDL_GetRealGamepadType(3) SDL3 FUNCTIONS SDL_GetRealGamepadType(3)

SDL_GetRealGamepadType - Get the type of an opened gamepad, ignoring any mapping override.

Defined in SDL3/SDL_gamepad.h

#include "SDL3/SDL.h"
SDL_GamepadType SDL_GetRealGamepadType(SDL_Gamepad *gamepad);

the gamepad object to query.

( SDL_GamepadType ) Returns the gamepad type, or

SDL_GAMEPAD_TYPE_UNKNOWN
if it's not available.

This function is available since SDL 3.2.0.

(3), SDL_GetRealGamepadTypeForID(3)

SDL 3.2.10 Simple Directmedia Layer