Man page - sdl_getnumjoystickaxes(3)
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Manual
| SDL_GetNumJoystickAxes(3) | SDL3 FUNCTIONS | SDL_GetNumJoystickAxes(3) |
NAME
SDL_GetNumJoystickAxes - Get the number of general axis controls on a joystick.
HEADER FILE
Defined in SDL3/SDL_joystick.h
SYNOPSIS
#include "SDL3/SDL.h"
int SDL_GetNumJoystickAxes(SDL_Joystick *joystick);
DESCRIPTION
Often, the directional pad on a game controller will either look like 4 separate buttons or a POV hat, and not axes, but all of this is up to the device and platform.
FUNCTION PARAMETERS
- joystick
- an SDL_Joystick
structure containing joystick information.
RETURN VALUE
Returns the number of axis controls/number of axes on success or -1 on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetJoystickAxis(3), •(3), SDL_GetNumJoystickBalls(3), •(3), SDL_GetNumJoystickButtons(3), •(3), SDL_GetNumJoystickHats(3)
| SDL 3.2.10 | Simple Directmedia Layer |