Man page - sdl_getmousestate(3)
Packages contains this manual
Manual
SDL_GetMouseState
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_GetMouseState - Query SDL’s cache for the synchronous mouse button state and the window-relative SDL-cursor position.
HEADER FILE
Defined in SDL3/SDL_mouse.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_MouseButtonFlags SDL_GetMouseState(float *x, float *y);
DESCRIPTION
This function returns the cached synchronous state as SDL understands it from the last pump of the event queue.
To query the platform for immediate asynchronous state, use
SDL_GetGlobalMouseState .
Passing non-NULL pointers to x or y will write the destination with respective x or y coordinates relative to the focused window.
In Relative Mode, the SDL-cursor’s position usually contradicts the platform-cursor’s position as manually calculated from
SDL_GetGlobalMouseState () and
SDL_GetWindowPosition .
FUNCTION PARAMETERS
|
x |
a pointer to receive the SDL-cursor’s x-position from the focused window’s top left corner, can be NULL if unused. |
||
|
y |
a pointer to receive the SDL-cursor’s y-position from the focused window’s top left corner, can be NULL if unused. |
RETURN VALUE
( SDL_MouseButtonFlags ) Returns a 32-bit bitmask of the button state that can be bitwise-compared against the
SDL_BUTTON_MASK (X) macro.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_GetGlobalMouseState (3), • (3), SDL_GetRelativeMouseState (3)