Man page - sdl_getmice(3)
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Manual
SDL_GetMice
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_GetMice - Get a list of currently connected mice.
HEADER FILE
Defined in SDL3/SDL_mouse.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_MouseID * SDL_GetMice(int *count);
DESCRIPTION
Note that this will include any device or virtual driver that includes mouse functionality, including some game controllers, KVM switches, etc. You should wait for input from a device before you consider it actively in use.
FUNCTION PARAMETERS
|
count |
a pointer filled in with the number of mice returned, may be NULL. |
RETURN VALUE
(
SDL_MouseID
*) Returns a 0 terminated array of mouse instance IDs or
NULL on failure; call
SDL_GetError
() for more
information. This should be freed with
SDL_free
()
when it is no longer needed.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_GetMouseNameForID (3), • (3), SDL_HasMouse (3)