Man page - sdl_getgpushaderformats(3)
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Manual
| SDL_GetGPUShaderFormats(3) | SDL3 FUNCTIONS | SDL_GetGPUShaderFormats(3) |
NAME
SDL_GetGPUShaderFormats - Returns the supported shader formats for this GPU context.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_GPUShaderFormat SDL_GetGPUShaderFormats(SDL_GPUDevice *device);
FUNCTION PARAMETERS
- device
- a GPU context to query.
RETURN VALUE
( SDL_GPUShaderFormat ) Returns a bitflag indicating which shader formats the driver is able to consume.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |