Man page - sdl_getgamepadvendor(3)

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Manual

SDL_GetGamepadVendor(3) SDL3 FUNCTIONS SDL_GetGamepadVendor(3)

SDL_GetGamepadVendor - Get the USB vendor ID of an opened gamepad, if available.

Defined in SDL3/SDL_gamepad.h

#include "SDL3/SDL.h"
Uint16 SDL_GetGamepadVendor(SDL_Gamepad *gamepad);

If the vendor ID isn't available this function returns 0.

the gamepad object to query.

( Uint16 ) Returns the USB vendor ID, or zero if unavailable.

This function is available since SDL 3.2.0.

(3), SDL_GetGamepadVendorForID(3)

SDL 3.2.10 Simple Directmedia Layer