Man page - sdl_getgamepadtouchpadfinger(3)
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Manual
SDL_GetGamepadTouchpadFinger
NAMEHEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO
NAME
SDL_GetGamepadTouchpadFinger - Get the current state of a finger on a touchpad on a gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure);
FUNCTION PARAMETERS
gamepad
a gamepad.
touchpad
a touchpad.
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finger |
a finger. |
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down |
a pointer filled with true if the finger is down, false otherwise, may be NULL. |
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x |
a pointer filled with the x position, normalized 0 to 1, with the origin in the upper left, may be NULL. |
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y |
a pointer filled with the y position, normalized 0 to 1, with the origin in the upper left, may be NULL. |
pressure
a pointer filled with pressure value, may be NULL.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_GetNumGamepadTouchpadFingers (3)