Man page - sdl_getgamepadtouchpadfinger(3)

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Manual

SDL_GetGamepadTouchpadFinger

NAME
HEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO

NAME

SDL_GetGamepadTouchpadFinger - Get the current state of a finger on a touchpad on a gamepad.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure);

FUNCTION PARAMETERS

gamepad

a gamepad.

touchpad

a touchpad.

finger

a finger.

down

a pointer filled with true if the finger is down, false otherwise, may be NULL.

x

a pointer filled with the x position, normalized 0 to 1, with the origin in the upper left, may be NULL.

y

a pointer filled with the y position, normalized 0 to 1, with the origin in the upper left, may be NULL.

pressure

a pointer filled with pressure value, may be NULL.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_GetNumGamepadTouchpadFingers (3)