Man page - sdl_getgamepadstringforbutton(3)

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Manual

SDL_GetGamepadStringForButton(3) SDL3 FUNCTIONS SDL_GetGamepadStringForButton(3)

SDL_GetGamepadStringForButton - Convert from an SDL_GamepadButton
enum to a string.

Defined in SDL3/SDL_gamepad.h

#include "SDL3/SDL.h"
const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button);

an enum value for a given SDL_GamepadButton .

Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by

SDL_Gamepad
mapping strings.

This function is available since SDL 3.2.0.

(3), SDL_GetGamepadButtonFromString(3)

SDL 3.2.10 Simple Directmedia Layer