Man page - sdl_getgamepadstringforbutton(3)
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Manual
| SDL_GetGamepadStringForButton(3) | SDL3 FUNCTIONS | SDL_GetGamepadStringForButton(3) |
NAME
SDL_GetGamepadStringForButton - Convert from an
SDL_GamepadButton
enum to a string.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button);
FUNCTION PARAMETERS
- an enum value for a given SDL_GamepadButton .
RETURN VALUE
Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by
SDL_Gamepad
mapping strings.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetGamepadButtonFromString(3)
| SDL 3.2.10 | Simple Directmedia Layer |