Man page - sdl_getgamepadstringforbutton(3)
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Manual
SDL_GetGamepadStringForButton
NAMEHEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO
NAME
SDL_GetGamepadStringForButton
- Convert from an
SDL_GamepadButton
enum to a string.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button);
FUNCTION PARAMETERS
|
button |
an enum value for a given SDL_GamepadButton . |
RETURN VALUE
Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by
SDL_Gamepad
mapping strings.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_GetGamepadButtonFromString (3)