Man page - sdl_getgamepadstringforbutton(3)

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Manual

SDL_GetGamepadStringForButton

NAME
HEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO

NAME

SDL_GetGamepadStringForButton - Convert from an SDL_GamepadButton
enum to a string.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"

const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button);

FUNCTION PARAMETERS

button

an enum value for a given SDL_GamepadButton .

RETURN VALUE

Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by

SDL_Gamepad
mapping strings.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_GetGamepadButtonFromString (3)