Man page - sdl_getgamepadsensordata(3)
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Manual
SDL_GetGamepadSensorData
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
NAME
SDL_GetGamepadSensorData - Get the current state of a gamepad sensor.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);
DESCRIPTION
The number of values and interpretation of the data is sensor dependent. See SDL_sensor .h for the details for each type of sensor.
FUNCTION PARAMETERS
gamepad
the gamepad to query.
|
type |
the type of sensor to query. |
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|
data |
a pointer filled with the current sensor state. |
num_values
the number of values to write to data.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.