Man page - sdl_getgamepadsensordata(3)

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Manual

SDL_GetGamepadSensorData

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY

NAME

SDL_GetGamepadSensorData - Get the current state of a gamepad sensor.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"

bool SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);

DESCRIPTION

The number of values and interpretation of the data is sensor dependent. See SDL_sensor .h for the details for each type of sensor.

FUNCTION PARAMETERS

gamepad

the gamepad to query.

type

the type of sensor to query.

data

a pointer filled with the current sensor state.

num_values

the number of values to write to data.

RETURN VALUE

Returns true on success or false on failure; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.2.0.