Man page - sdl_getgamepads(3)
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Manual
SDL_GetGamepads
NAMEHEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO
NAME
SDL_GetGamepads - Get a list of currently connected gamepads.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_JoystickID * SDL_GetGamepads(int *count);
FUNCTION PARAMETERS
|
count |
a pointer filled in with the number of gamepads returned, may be NULL. |
RETURN VALUE
(
SDL_JoystickID
*) Returns a 0 terminated array of joystick instance IDs or
NULL on failure; call
SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_HasGamepad (3), • (3), SDL_OpenGamepad (3)