Man page - sdl_getgamepadproperties(3)
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Manual
SDL_GetGamepadProperties
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
NAME
SDL_GetGamepadProperties - Get the properties associated with an opened gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_PropertiesID SDL_GetGamepadProperties(SDL_Gamepad *gamepad);
DESCRIPTION
These properties are shared with the underlying joystick object.
The following read-only properties are provided by SDL:
•
SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN
:
true if this gamepad has an LED that has adjustable
brightness
•
SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN
:
true if this gamepad has an LED that has adjustable
color
•
SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN
:
true if this gamepad has a player LED
•
SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN
:
true if this gamepad has left/right rumble
•
SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN
:
true if this gamepad has simple trigger rumble
FUNCTION PARAMETERS
gamepad
a gamepad identifier previously returned by SDL_OpenGamepad ().
RETURN VALUE
( SDL_PropertiesID ) Returns a valid property ID on success or 0 on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.