Man page - sdl_getgamepadproduct(3)
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Manual
| SDL_GetGamepadProduct(3) | SDL3 FUNCTIONS | SDL_GetGamepadProduct(3) |
NAME
SDL_GetGamepadProduct - Get the USB product ID of an opened gamepad, if available.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
Uint16 SDL_GetGamepadProduct(SDL_Gamepad *gamepad);
DESCRIPTION
If the product ID isn't available this function returns 0.
FUNCTION PARAMETERS
- gamepad
- the gamepad object to query.
RETURN VALUE
( Uint16 ) Returns the USB product ID, or zero if unavailable.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetGamepadProductForID(3)
| SDL 3.2.10 | Simple Directmedia Layer |