Man page - sdl_getgamepadnameforid(3)
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Manual
| SDL_GetGamepadNameForID(3) | SDL3 FUNCTIONS | SDL_GetGamepadNameForID(3) |
NAME
SDL_GetGamepadNameForID - Get the implementation dependent name of a gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
const char * SDL_GetGamepadNameForID(SDL_JoystickID instance_id);
DESCRIPTION
This can be called before any gamepads are opened.
FUNCTION PARAMETERS
- instance_id
- the joystick instance ID.
RETURN VALUE
Returns the name of the selected gamepad. If no name can be found, this function returns NULL; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetGamepadName(3), •(3), SDL_GetGamepads(3)
| SDL 3.2.10 | Simple Directmedia Layer |