Man page - sdl_getgamepadmappings(3)

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Manual

SDL_GetGamepadMappings

NAME
HEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY

NAME

SDL_GetGamepadMappings - Get the current gamepad mappings.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"

char ** SDL_GetGamepadMappings(int *count);

FUNCTION PARAMETERS

count

a pointer filled in with the number of mappings returned, can be NULL.

RETURN VALUE

(char ) Returns an array of the mapping strings, NULL-terminated, or NULL on failure; call SDL_GetError () for more information. This is a single allocation that should be freed with SDL_free () when it is no longer needed.

AVAILABILITY

This function is available since SDL 3.2.0.