Man page - sdl_getgamepadmappings(3)

Packages contas this manual

Manual

SDL_GetGamepadMappings(3) SDL3 FUNCTIONS SDL_GetGamepadMappings(3)

SDL_GetGamepadMappings - Get the current gamepad mappings.

Defined in SDL3/SDL_gamepad.h

#include "SDL3/SDL.h"
char ** SDL_GetGamepadMappings(int *count);

a pointer filled in with the number of mappings returned, can be NULL.

(char ) Returns an array of the mapping strings, NULL-terminated, or NULL on failure; call SDL_GetError () for more information. This is a single allocation that should be freed with SDL_free () when it is no longer needed.

This function is available since SDL 3.2.0.

SDL 3.2.10 Simple Directmedia Layer