Man page - sdl_getgamepadmappingforid(3)
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Manual
| SDL_GetGamepadMappingForID(3) | SDL3 FUNCTIONS | SDL_GetGamepadMappingForID(3) |
NAME
SDL_GetGamepadMappingForID - Get the mapping of a gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
char * SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);
DESCRIPTION
This can be called before any gamepads are opened.
FUNCTION PARAMETERS
- instance_id
- the joystick instance ID.
RETURN VALUE
Returns the mapping string. Returns NULL if no mapping is available. This should be freed with SDL_free () when it is no longer needed.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetGamepads(3), •(3), SDL_GetGamepadMapping(3)
| SDL 3.2.10 | Simple Directmedia Layer |