Man page - sdl_getgamepadmappingforguid(3)

Packages contains this manual

Manual

SDL_GetGamepadMappingForGUID

NAME
HEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO

NAME

SDL_GetGamepadMappingForGUID - Get the gamepad mapping string for a given GUID.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"

char * SDL_GetGamepadMappingForGUID(SDL_GUID guid);

FUNCTION PARAMETERS

guid

a structure containing the GUID for which a mapping is desired.

RETURN VALUE

Returns a mapping string or NULL on failure; call

SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_GetJoystickGUIDForID (3), (3), SDL_GetJoystickGUID (3)