Man page - sdl_getgamepadmapping(3)
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Manual
SDL_GetGamepadMapping
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO
NAME
SDL_GetGamepadMapping - Get the current mapping of a gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
DESCRIPTION
Details about mappings are discussed with
SDL_AddGamepadMapping ().
FUNCTION PARAMETERS
gamepad
the gamepad you want to get the current mapping for.
RETURN VALUE
Returns a string that has the gamepadβs mapping or NULL if no mapping is available; call SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
β’ (3), SDL_AddGamepadMapping (3), β’ (3), SDL_GetGamepadMappingForID (3), β’ (3), SDL_GetGamepadMappingForGUID (3), β’ (3), SDL_SetGamepadMapping (3)