Man page - sdl_getgamepadmapping(3)

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Manual

SDL_GetGamepadMapping

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO

NAME

SDL_GetGamepadMapping - Get the current mapping of a gamepad.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"

char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);

DESCRIPTION

Details about mappings are discussed with

SDL_AddGamepadMapping ().

FUNCTION PARAMETERS

gamepad

the gamepad you want to get the current mapping for.

RETURN VALUE

Returns a string that has the gamepad’s mapping or NULL if no mapping is available; call SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

β€’ (3), SDL_AddGamepadMapping (3), β€’ (3), SDL_GetGamepadMappingForID (3), β€’ (3), SDL_GetGamepadMappingForGUID (3), β€’ (3), SDL_SetGamepadMapping (3)