Man page - sdl_getgamepadjoystick(3)
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Manual
| SDL_GetGamepadJoystick(3) | SDL3 FUNCTIONS | SDL_GetGamepadJoystick(3) |
NAME
SDL_GetGamepadJoystick - Get the underlying joystick from a gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_Joystick * SDL_GetGamepadJoystick(SDL_Gamepad *gamepad);
DESCRIPTION
This function will give you a SDL_Joystick
object, which allows you to use the SDL_Joystick
functions with a
SDL_Gamepad
object. This would be useful for getting a joystick's position at any given
time, even if it hasn't moved (moving it would produce an event, which would
have the axis' value).
The pointer returned is owned by the SDL_Gamepad . You should not call SDL_CloseJoystick () on it, for example, since doing so will likely cause SDL to crash.
FUNCTION PARAMETERS
- gamepad
- the gamepad object that you want to get a joystick from.
RETURN VALUE
( SDL_Joystick
*) Returns an SDL_Joystick
object, or NULL on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |