Man page - sdl_getgamepadjoystick(3)
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Manual
SDL_GetGamepadJoystick
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
NAME
SDL_GetGamepadJoystick - Get the underlying joystick from a gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_Joystick * SDL_GetGamepadJoystick(SDL_Gamepad *gamepad);
DESCRIPTION
This function
will give you a
SDL_Joystick
object, which allows you to use the
SDL_Joystick
functions with a
SDL_Gamepad
object. This would be useful for getting a joystick’s
position at any given time, even if it hasn’t moved
(moving it would produce an event, which would have the
axis’ value).
The pointer returned is owned by the SDL_Gamepad . You should not call SDL_CloseJoystick () on it, for example, since doing so will likely cause SDL to crash.
FUNCTION PARAMETERS
gamepad
the gamepad object that you want to get a joystick from.
RETURN VALUE
(
SDL_Joystick
*) Returns an
SDL_Joystick
object, or NULL on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.