Man page - sdl_getgamepadfromid(3)

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Manual

SDL_GetGamepadFromID

NAME
HEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY

NAME

SDL_GetGamepadFromID - Get the SDL_Gamepad
associated with a joystick instance ID, if it has been opened.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"

SDL_Gamepad * SDL_GetGamepadFromID(SDL_JoystickID instance_id);

FUNCTION PARAMETERS

instance_id

the joystick instance ID of the gamepad.

RETURN VALUE

( SDL_Gamepad
*) Returns an SDL_Gamepad
on success or NULL on failure or if it hasn’t been opened yet; call

SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.2.0.