Man page - sdl_getgamepadconnectionstate(3)
Packages contas this manual
Manual
| SDL_GetGamepadConnectionState(3) | SDL3 FUNCTIONS | SDL_GetGamepadConnectionState(3) |
NAME
SDL_GetGamepadConnectionState - Get the connection state of a gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_JoystickConnectionState SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad);
FUNCTION PARAMETERS
- gamepad
- the gamepad object to query.
RETURN VALUE
( SDL_JoystickConnectionState ) Returns the connection state on success or
SDL_JOYSTICK_CONNECTION_INVALID on failure; call SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |