Man page - sdl_getgamepadbuttonfromstring(3)
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Manual
SDL_GetGamepadButtonFromString
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO
NAME
SDL_GetGamepadButtonFromString
- Convert a string into an
SDL_GamepadButton
enum.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_GamepadButton SDL_GetGamepadButtonFromString(const char *str);
DESCRIPTION
This function is called internally to translate SDL_Gamepad
mapping strings for the underlying joystick device into the consistent
SDL_Gamepad
mapping. You do not normally need to call this function
unless you are parsing
SDL_Gamepad
mappings in your own code.
FUNCTION PARAMETERS
|
str |
string representing a SDL_Gamepad |
axis.
RETURN VALUE
( SDL_GamepadButton ) Returns the
SDL_GamepadButton
enum corresponding to the input string, or
SDL_GAMEPAD_BUTTON_INVALID
if no match was found.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_GetGamepadStringForButton (3)