Man page - sdl_getgamepadbindings(3)
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Manual
SDL_GetGamepadBindings
NAMEHEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
NAME
SDL_GetGamepadBindings - Get the SDL joystick layer bindings for a gamepad.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_GamepadBinding ** SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);
FUNCTION PARAMETERS
gamepad
a gamepad.
|
count |
a pointer filled in with the number of bindings returned. |
RETURN VALUE
( SDL_GamepadBinding ) Returns a NULL terminated array of pointers to bindings or NULL on failure; call
SDL_GetError () for more information. This is a single allocation that should be freed with SDL_free () when it is no longer needed.
AVAILABILITY
This function is available since SDL 3.2.0.