Man page - sdl_getgamepadbindings(3)

Packages contains this manual

Manual

SDL_GetGamepadBindings

NAME
HEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY

NAME

SDL_GetGamepadBindings - Get the SDL joystick layer bindings for a gamepad.

HEADER FILE

Defined in SDL3/SDL_gamepad.h

SYNOPSIS

#include "SDL3/SDL.h"

SDL_GamepadBinding ** SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);

FUNCTION PARAMETERS

gamepad

a gamepad.

count

a pointer filled in with the number of bindings returned.

RETURN VALUE

( SDL_GamepadBinding ) Returns a NULL terminated array of pointers to bindings or NULL on failure; call

SDL_GetError () for more information. This is a single allocation that should be freed with SDL_free () when it is no longer needed.

AVAILABILITY

This function is available since SDL 3.2.0.