Man page - sdl_getgamepadaxisfromstring(3)
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Manual
| SDL_GetGamepadAxisFromString(3) | SDL3 FUNCTIONS | SDL_GetGamepadAxisFromString(3) |
NAME
SDL_GetGamepadAxisFromString - Convert a string into
SDL_GamepadAxis
enum.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_GamepadAxis SDL_GetGamepadAxisFromString(const char *str);
DESCRIPTION
This function is called internally to translate SDL_Gamepad
mapping strings for the underlying joystick device into the consistent
SDL_Gamepad
mapping. You do not normally need to call this function unless you are
parsing SDL_Gamepad
mappings in your own code.
Note specially that "righttrigger" and "lefttrigger" map to
SDL_GAMEPAD_AXIS_RIGHT_TRIGGER and
SDL_GAMEPAD_AXIS_LEFT_TRIGGER , respectively.
FUNCTION PARAMETERS
- str
- string representing a SDL_Gamepad
axis.
RETURN VALUE
( SDL_GamepadAxis ) Returns the
SDL_GamepadAxis
enum corresponding to the input string, or SDL_GAMEPAD_AXIS_INVALID if
no match was found.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetGamepadStringForAxis(3)
| SDL 3.2.10 | Simple Directmedia Layer |