Man page - sdl_getcurrentrenderoutputsize(3)
Packages contains this manual
Manual
SDL_GetCurrentRenderOutputSize
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_GetCurrentRenderOutputSize - Get the current output size in pixels of a rendering context.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, int *w, int *h);
DESCRIPTION
If a rendering target is active, this will return the size of the rendering target in pixels, otherwise return the value of
SDL_GetRenderOutputSize ().
Rendering target or not, the output will be adjusted by the current logical presentation state, dictated by
SDL_SetRenderLogicalPresentation ().
FUNCTION PARAMETERS
renderer
the rendering context.
|
w |
a pointer filled in with the current width. |
|||
|
h |
a pointer filled in with the current height. |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_GetRenderOutputSize (3)