Man page - sdl_getaudiostreamoutputchannelmap(3)
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Manual
SDL_GetAudioStreamOutputChannelMap
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_GetAudioStreamOutputChannelMap - Get the current output channel map of an audio stream.
HEADER FILE
Defined in SDL3/SDL_audio.h
SYNOPSIS
#include "SDL3/SDL.h"
int * SDL_GetAudioStreamOutputChannelMap(SDL_AudioStream *stream, int *count);
DESCRIPTION
Channel maps are optional; most things do not need them, instead passing data in the [order that SDL expects](CategoryAudio#channel-layouts).
Audio streams default to no remapping applied. This is represented by returning NULL, and does not signify an error.
FUNCTION PARAMETERS
|
stream |
the SDL_AudioStream |
to query.
|
count |
On output, set to number of channels in the map. Can be NULL. |
RETURN VALUE
Returns an array of the current channel mapping, with as many elements as the current output spec’s channels, or NULL if default. This should be freed with SDL_free () when it is no longer needed.
THREAD SAFETY
It is safe to call this function from any thread, as it holds a stream-specific mutex while running.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_SetAudioStreamInputChannelMap (3)