Man page - sdl_getaudiorecordingdevices(3)
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Manual
SDL_GetAudioRecordingDevices
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_GetAudioRecordingDevices - Get a list of currently-connected audio recording devices.
HEADER FILE
Defined in SDL3/SDL_audio.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_AudioDeviceID * SDL_GetAudioRecordingDevices(int *count);
DESCRIPTION
This returns of list of available devices that record audio, like a microphone ("recording" devices). If you want devices that play sound, perhaps to speakers or headphones ("playback" devices), use
SDL_GetAudioPlaybackDevices () instead.
This only returns a list of physical devices; it will not have any device IDs returned by SDL_OpenAudioDevice ().
If this function returns NULL, to signify an error, *count will be set to zero.
FUNCTION PARAMETERS
|
count |
a pointer filled in with the number of devices returned, may be NULL. |
RETURN VALUE
(
SDL_AudioDeviceID
*) Returns a 0 terminated array of device instance IDs, or
NULL on failure; call
SDL_GetError () for more information. This should be freed with SDL_free () when it is no longer needed.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_OpenAudioDevice (3), • (3), SDL_GetAudioPlaybackDevices (3)