Man page - sdl_gdksuspendgpu(3)

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Manual

SDL_GDKSuspendGPU(3) SDL3 FUNCTIONS SDL_GDKSuspendGPU(3)

SDL_GDKSuspendGPU - Call this to suspend GPU operation on Xbox when you receive the SDL_EVENT_DID_ENTER_BACKGROUND
event.

Defined in SDL3/SDL_gpu.h

#include "SDL3/SDL.h"
void SDL_GDKSuspendGPU(SDL_GPUDevice *device);

Do NOT call any SDL_GPU
functions after calling this function! This must also be called before calling

SDL_GDKSuspendComplete .

a GPU context.

This function is available since SDL 3.2.0.

(3), SDL_AddEventWatch(3)

SDL 3.2.10 Simple Directmedia Layer