Man page - sdl_gdksuspendgpu(3)
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Manual
| SDL_GDKSuspendGPU(3) | SDL3 FUNCTIONS | SDL_GDKSuspendGPU(3) |
NAME
SDL_GDKSuspendGPU - Call this to suspend GPU operation on Xbox
when you receive the SDL_EVENT_DID_ENTER_BACKGROUND
event.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_GDKSuspendGPU(SDL_GPUDevice *device);
DESCRIPTION
Do NOT call any SDL_GPU
functions after calling this function! This must also be called before
calling
SDL_GDKSuspendComplete .
FUNCTION PARAMETERS
- device
- a GPU context.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_AddEventWatch(3)
| SDL 3.2.10 | Simple Directmedia Layer |