Man page - sdl_gdksuspendcomplete(3)

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Manual

SDL_GDKSuspendComplete(3) SDL3 FUNCTIONS SDL_GDKSuspendComplete(3)

SDL_GDKSuspendComplete - Callback from the application to let the suspend continue.

Defined in SDL3/SDL_main.h

#include "SDL3/SDL.h"
void SDL_GDKSuspendComplete(void);

This function is only needed for Xbox GDK support; all other platforms will do nothing and set an "unsupported" error message.

This function is available since SDL 3.2.0.

SDL 3.2.10 Simple Directmedia Layer