Man page - sdl_gamepadconnected(3)

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SDL_GamepadConnected(3) SDL3 FUNCTIONS SDL_GamepadConnected(3)

SDL_GamepadConnected - Check if a gamepad has been opened and is currently connected.

Defined in SDL3/SDL_gamepad.h

#include "SDL3/SDL.h"
bool SDL_GamepadConnected(SDL_Gamepad *gamepad);

a gamepad identifier previously returned by SDL_OpenGamepad ().

Returns true if the gamepad has been opened and is currently connected, or false if not.

This function is available since SDL 3.2.0.

SDL 3.2.10 Simple Directmedia Layer