Man page - sdl_gamepadconnected(3)
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Manual
| SDL_GamepadConnected(3) | SDL3 FUNCTIONS | SDL_GamepadConnected(3) |
NAME
SDL_GamepadConnected - Check if a gamepad has been opened and is currently connected.
HEADER FILE
Defined in SDL3/SDL_gamepad.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_GamepadConnected(SDL_Gamepad *gamepad);
FUNCTION PARAMETERS
- gamepad
- a gamepad identifier previously returned by SDL_OpenGamepad ().
RETURN VALUE
Returns true if the gamepad has been opened and is currently connected, or false if not.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |