Man page - sdl_flushaudiostream(3)
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Manual
| SDL_FlushAudioStream(3) | SDL3 FUNCTIONS | SDL_FlushAudioStream(3) |
NAME
SDL_FlushAudioStream - Tell the stream that you're done sending data, and anything being buffered should be converted/resampled and made available immediately.
HEADER FILE
Defined in SDL3/SDL_audio.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_FlushAudioStream(SDL_AudioStream *stream);
DESCRIPTION
It is legal to add more data to a stream after flushing, but there may be audio gaps in the output. Generally this is intended to signal the end of input, so the complete output becomes available.
FUNCTION PARAMETERS
- stream
- the audio stream to flush.
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_PutAudioStreamData(3)
| SDL 3.2.10 | Simple Directmedia Layer |