Man page - sdl_fillsurfacerects(3)
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Manual
SDL_FillSurfaceRects
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_FillSurfaceRects - Perform a fast fill of a set of rectangles with a specific color.
HEADER FILE
Defined in SDL3/SDL_surface.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color);
DESCRIPTION
color should be a pixel of the format used by the surface, and can be generated by SDL_MapRGB () or SDL_MapRGBA (). If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via
SDL_SetSurfaceClipRect ()), then this function will fill based on the intersection of the clip rectangle and rect .
FUNCTION PARAMETERS
|
dst |
the SDL_Surface |
structure that is the drawing target.
|
rects |
an array of SDL_Rects |
representing the rectangles to fill.
|
count |
the number of rectangles in the array. |
|||
|
color |
the color to fill with. |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function is not thread safe.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_FillSurfaceRect (3)