Man page - sdl_fillsurfacerect(3)
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Manual
SDL_FillSurfaceRect
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_FillSurfaceRect - Perform a fast fill of a rectangle with a specific color.
HEADER FILE
Defined in SDL3/SDL_surface.h
SYNOPSIS
#include "SDL3/SDL.h"
bool SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color);
DESCRIPTION
color should be a pixel of the format used by the surface, and can be generated by SDL_MapRGB () or SDL_MapRGBA (). If the color value contains an alpha component then the destination is simply filled with that alpha information, no blending takes place.
If there is a clip rectangle set on the destination (set via
SDL_SetSurfaceClipRect ()), then this function will fill based on the intersection of the clip rectangle and rect .
FUNCTION PARAMETERS
|
dst |
the SDL_Surface |
structure that is the drawing target.
|
rect |
the SDL_Rect |
structure representing the rectangle to fill, or NULL to fill the entire surface.
|
color |
the color to fill with. |
RETURN VALUE
Returns true on success or false on failure; call
SDL_GetError () for more information.
THREAD SAFETY
This function is not thread safe.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_FillSurfaceRects (3)