Man page - sdl_drawgpuprimitives(3)
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Manual
| SDL_DrawGPUPrimitives(3) | SDL3 FUNCTIONS | SDL_DrawGPUPrimitives(3) |
NAME
SDL_DrawGPUPrimitives - Draws data using bound graphics state.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_DrawGPUPrimitives(
SDL_GPURenderPass *render_pass,
Uint32 num_vertices,
Uint32 num_instances,
Uint32 first_vertex,
Uint32 first_instance);
DESCRIPTION
You must not call this function before binding a graphics pipeline.
Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID); GPU APIs and shader languages do not define these built-in variables consistently, so if your shader depends on them, the only way to keep behavior consistent and portable is to always pass 0 for the correlating parameter in the draw calls.
FUNCTION PARAMETERS
- render_pass
- a render pass handle.
- num_vertices
- the number of vertices to draw.
- num_instances
- the number of instances that will be drawn.
- first_vertex
- the index of the first vertex to draw.
- first_instance
- the ID of the first instance to draw.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |