Man page - sdl_drawgpuindexedprimitivesindirect(3)
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Manual
SDL_DrawGPUIndexedPrimitivesIndirect
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
AVAILABILITY
NAME
SDL_DrawGPUIndexedPrimitivesIndirect - Draws data using bound graphics state with an index buffer enabled and with draw parameters set from a buffer.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void
SDL_DrawGPUIndexedPrimitivesIndirect(
SDL_GPURenderPass *render_pass,
SDL_GPUBuffer *buffer,
Uint32 offset,
Uint32 draw_count);
DESCRIPTION
The buffer must consist of tightly-packed draw parameter sets that each match the layout of
SDL_GPUIndexedIndirectDrawCommand . You must not call this function before binding a graphics pipeline.
FUNCTION PARAMETERS
render_pass
a render pass handle.
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buffer |
a buffer containing draw parameters. |
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offset |
the offset to start reading from the draw buffer. |
draw_count
the number of draw parameter sets that should be read from the draw buffer.
AVAILABILITY
This function is available since SDL 3.2.0.