Man page - sdl_drawgpuindexedprimitivesindirect(3)

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Manual

SDL_DrawGPUIndexedPrimitivesIndirect

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
AVAILABILITY

NAME

SDL_DrawGPUIndexedPrimitivesIndirect - Draws data using bound graphics state with an index buffer enabled and with draw parameters set from a buffer.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

void SDL_DrawGPUIndexedPrimitivesIndirect(
SDL_GPURenderPass *render_pass,
SDL_GPUBuffer *buffer,
Uint32 offset,
Uint32 draw_count);

DESCRIPTION

The buffer must consist of tightly-packed draw parameter sets that each match the layout of

SDL_GPUIndexedIndirectDrawCommand . You must not call this function before binding a graphics pipeline.

FUNCTION PARAMETERS

render_pass

a render pass handle.

buffer

a buffer containing draw parameters.

offset

the offset to start reading from the draw buffer.

draw_count

the number of draw parameter sets that should be read from the draw buffer.

AVAILABILITY

This function is available since SDL 3.2.0.