Man page - sdl_downloadfromgputexture(3)

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Manual

SDL_DownloadFromGPUTexture

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
AVAILABILITY

NAME

SDL_DownloadFromGPUTexture - Copies data from a texture to a transfer buffer on the GPU timeline.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

void SDL_DownloadFromGPUTexture(
SDL_GPUCopyPass *copy_pass,
const SDL_GPUTextureRegion *source,
const SDL_GPUTextureTransferInfo *destination);

DESCRIPTION

This data is not guaranteed to be copied until the command buffer fence is signaled.

FUNCTION PARAMETERS

copy_pass

a copy pass handle.

source

the source texture region.

destination

the destination transfer buffer with image layout information.

AVAILABILITY

This function is available since SDL 3.2.0.