Man page - sdl_downloadfromgputexture(3)
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Manual
| SDL_DownloadFromGPUTexture(3) | SDL3 FUNCTIONS | SDL_DownloadFromGPUTexture(3) |
NAME
SDL_DownloadFromGPUTexture - Copies data from a texture to a transfer buffer on the GPU timeline.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_DownloadFromGPUTexture(
SDL_GPUCopyPass *copy_pass,
const SDL_GPUTextureRegion *source,
const SDL_GPUTextureTransferInfo *destination);
DESCRIPTION
This data is not guaranteed to be copied until the command buffer fence is signaled.
FUNCTION PARAMETERS
- copy_pass
- a copy pass handle.
- source
- the source texture region.
- destination
- the destination transfer buffer with image layout information.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.2.10 | Simple Directmedia Layer |