Man page - sdl_downloadfromgputexture(3)
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Manual
SDL_DownloadFromGPUTexture
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
AVAILABILITY
NAME
SDL_DownloadFromGPUTexture - Copies data from a texture to a transfer buffer on the GPU timeline.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
void
SDL_DownloadFromGPUTexture(
SDL_GPUCopyPass *copy_pass,
const SDL_GPUTextureRegion *source,
const SDL_GPUTextureTransferInfo *destination);
DESCRIPTION
This data is not guaranteed to be copied until the command buffer fence is signaled.
FUNCTION PARAMETERS
copy_pass
a copy pass handle.
|
source |
the source texture region. |
destination
the destination transfer buffer with image layout information.
AVAILABILITY
This function is available since SDL 3.2.0.