Man page - sdl_destroytexture(3)
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Manual
| SDL_DestroyTexture(3) | SDL3 FUNCTIONS | SDL_DestroyTexture(3) |
NAME
SDL_DestroyTexture - Destroy the specified texture.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
void SDL_DestroyTexture(SDL_Texture *texture);
DESCRIPTION
Passing NULL or an otherwise invalid texture will set the SDL error message to "Invalid texture".
FUNCTION PARAMETERS
- texture
- the texture to destroy.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_CreateTexture(3), •(3), SDL_CreateTextureFromSurface(3)
| SDL 3.2.10 | Simple Directmedia Layer |