Man page - sdl_createtexturefromsurface(3)
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Manual
SDL_CreateTextureFromSurface
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_CreateTextureFromSurface - Create a texture from an existing surface.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_Texture * SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface);
DESCRIPTION
The surface is not modified or freed by this function.
The
SDL_TextureAccess
hint for the created texture is
SDL_TEXTUREACCESS_STATIC .
The pixel format of the created texture may be different from the pixel format of the surface, and can be queried using the
SDL_PROP_TEXTURE_FORMAT_NUMBER
property.
FUNCTION PARAMETERS
renderer
the rendering context.
surface
the
SDL_Surface
structure containing pixel data used to fill the
texture.
RETURN VALUE
(
SDL_Texture
*) Returns the created texture or NULL on failure; call
SDL_GetError
() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_CreateTexture (3), • (3), SDL_CreateTextureWithProperties (3), • (3), SDL_DestroyTexture (3)