Man page - sdl_createtexture(3)
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Manual
SDL_CreateTexture
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_CreateTexture - Create a texture for a rendering context.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_Texture * SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h);
DESCRIPTION
The contents of a texture when first created are not defined.
FUNCTION PARAMETERS
renderer
the rendering context.
|
format |
one of the enumerated values in SDL_PixelFormat . |
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|
access |
one of the enumerated values in SDL_TextureAccess . |
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|
w |
the width of the texture in pixels. |
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|
h |
the height of the texture in pixels. |
RETURN VALUE
(
SDL_Texture
*) Returns the created texture or NULL on failure; call
SDL_GetError
() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_CreateTextureFromSurface (3), • (3), SDL_CreateTextureWithProperties (3), • (3), SDL_DestroyTexture (3), • (3), SDL_GetTextureSize (3), • (3), SDL_UpdateTexture (3)