Man page - sdl_createrendererwithproperties(3)

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Manual

SDL_CreateRendererWithProperties

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO

NAME

SDL_CreateRendererWithProperties - Create a 2D rendering context for a window, with the specified properties.

HEADER FILE

Defined in SDL3/SDL_render.h

SYNOPSIS

#include "SDL3/SDL.h"

SDL_Renderer * SDL_CreateRendererWithProperties(SDL_PropertiesID props);

DESCRIPTION

These are the supported properties:

β€’ SDL_PROP_RENDERER_CREATE_NAME_STRING :
the name of the rendering driver to use, if a specific one is desired

β€’ SDL_PROP_RENDERER_CREATE_WINDOW_POINTER :
the window where rendering is displayed, required if this isn’t a
software renderer using a surface

β€’ SDL_PROP_RENDERER_CREATE_SURFACE_POINTER :
the surface where rendering is displayed, if you want a software renderer
without a window

β€’ SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER :
an SDL_Colorspace
value describing the colorspace for
output to the display, defaults to

SDL_COLORSPACE_SRGB . The direct3d11, direct3d12,
and metal renderers support

SDL_COLORSPACE_SRGB_LINEAR , which is a
linear color space and supports HDR output. If you select

SDL_COLORSPACE_SRGB_LINEAR , drawing still
uses the sRGB colorspace, but values can go beyond 1.0 and float (linear)
format textures can be used for HDR content.

β€’ SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER :
non-zero if you want present synchronized with the refresh rate. This
property can take any value that is supported by

SDL_SetRenderVSync () for the renderer.

With the vulkan renderer:

β€’ SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER :
the VkInstance to use with the renderer, optional.

β€’ SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER :
the VkSurfaceKHR to use with the renderer, optional.

β€’ SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER :
the VkPhysicalDevice to use with the renderer, optional.

β€’ SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER :
the VkDevice to use with the renderer, optional.

β€’ SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER :
the queue family index used for rendering.

β€’ SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER :
the queue family index used for presentation.

FUNCTION PARAMETERS

props

the properties to use.

RETURN VALUE

( SDL_Renderer
*) Returns a valid rendering context or NULL if there was an error; call SDL_GetError () for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

β€’ (3), SDL_CreateProperties (3), β€’ (3), SDL_CreateRenderer (3), β€’ (3), SDL_CreateSoftwareRenderer (3), β€’ (3), SDL_DestroyRenderer (3), β€’ (3), SDL_GetRendererName (3)