Man page - sdl_createrendererwithproperties(3)
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Manual
SDL_CreateRendererWithProperties
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
THREAD SAFETY
AVAILABILITY
SEE ALSO
NAME
SDL_CreateRendererWithProperties - Create a 2D rendering context for a window, with the specified properties.
HEADER FILE
Defined in SDL3/SDL_render.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_Renderer * SDL_CreateRendererWithProperties(SDL_PropertiesID props);
DESCRIPTION
These are the supported properties:
β’
SDL_PROP_RENDERER_CREATE_NAME_STRING
:
the name of the rendering driver to use, if a specific one
is desired
β’
SDL_PROP_RENDERER_CREATE_WINDOW_POINTER
:
the window where rendering is displayed, required if this
isnβt a
software renderer using a surface
β’
SDL_PROP_RENDERER_CREATE_SURFACE_POINTER
:
the surface where rendering is displayed, if you want a
software renderer
without a window
β’
SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER
:
an
SDL_Colorspace
value describing the colorspace for
output to the display, defaults to
SDL_COLORSPACE_SRGB
. The direct3d11, direct3d12,
and metal renderers support
SDL_COLORSPACE_SRGB_LINEAR
, which is a
linear color space and supports HDR output. If you
select
SDL_COLORSPACE_SRGB_LINEAR
, drawing still
uses the sRGB colorspace, but values can go beyond 1.0 and
float (linear)
format textures can be used for HDR content.
β’
SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER
:
non-zero if you want present synchronized with the refresh
rate. This
property can take any value that is supported by
SDL_SetRenderVSync () for the renderer.
With the vulkan renderer:
β’
SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER
:
the VkInstance to use with the renderer, optional.
β’
SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER
:
the VkSurfaceKHR to use with the renderer, optional.
β’
SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER
:
the VkPhysicalDevice to use with the renderer, optional.
β’
SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER
:
the VkDevice to use with the renderer, optional.
β’
SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER
:
the queue family index used for rendering.
β’
SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER
:
the queue family index used for presentation.
FUNCTION PARAMETERS
|
props |
the properties to use. |
RETURN VALUE
(
SDL_Renderer
*) Returns a valid rendering context or NULL if there was an
error; call
SDL_GetError
() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
β’ (3), SDL_CreateProperties (3), β’ (3), SDL_CreateRenderer (3), β’ (3), SDL_CreateSoftwareRenderer (3), β’ (3), SDL_DestroyRenderer (3), β’ (3), SDL_GetRendererName (3)