Man page - sdl_creategpusampler(3)
Packages contains this manual
Manual
SDL_CreateGPUSampler
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO
NAME
SDL_CreateGPUSampler - Creates a sampler object to be used when binding textures in a graphics workflow.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_GPUSampler
* SDL_CreateGPUSampler(
SDL_GPUDevice *device,
const SDL_GPUSamplerCreateInfo *createinfo);
DESCRIPTION
There are optional properties that can be provided through props . These are the supported properties:
•
SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING
:
a name that can be displayed in debugging tools.
FUNCTION PARAMETERS
|
device |
a GPU Context. |
createinfo
a struct describing the state of the sampler to create.
RETURN VALUE
(
SDL_GPUSampler
*) Returns a sampler object on success, or NULL on failure;
call
SDL_GetError
() for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_BindGPUVertexSamplers (3), • (3), SDL_BindGPUFragmentSamplers (3), • (3), SDL_ReleaseGPUSampler (3)