Man page - sdl_creategpusampler(3)

Packages contains this manual

Manual

SDL_CreateGPUSampler

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO

NAME

SDL_CreateGPUSampler - Creates a sampler object to be used when binding textures in a graphics workflow.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

SDL_GPUSampler * SDL_CreateGPUSampler(
SDL_GPUDevice *device,
const SDL_GPUSamplerCreateInfo *createinfo);

DESCRIPTION

There are optional properties that can be provided through props . These are the supported properties:

SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING :
a name that can be displayed in debugging tools.

FUNCTION PARAMETERS

device

a GPU Context.

createinfo

a struct describing the state of the sampler to create.

RETURN VALUE

( SDL_GPUSampler
*) Returns a sampler object on success, or NULL on failure; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_BindGPUVertexSamplers (3), (3), SDL_BindGPUFragmentSamplers (3), (3), SDL_ReleaseGPUSampler (3)