Man page - sdl_creategpusampler(3)
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Manual
| SDL_CreateGPUSampler(3) | SDL3 FUNCTIONS | SDL_CreateGPUSampler(3) |
NAME
SDL_CreateGPUSampler - Creates a sampler object to be used when binding textures in a graphics workflow.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_GPUSampler * SDL_CreateGPUSampler(
SDL_GPUDevice *device,
const SDL_GPUSamplerCreateInfo *createinfo);
DESCRIPTION
There are optional properties that can be provided through props . These are the supported properties:
• SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING :
a name that can be displayed in debugging tools.
FUNCTION PARAMETERS
- device
- a GPU Context.
- createinfo
- a struct describing the state of the sampler to create.
RETURN VALUE
( SDL_GPUSampler
*) Returns a sampler object on success, or NULL on failure; call
SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_BindGPUVertexSamplers(3), •(3), SDL_BindGPUFragmentSamplers(3), •(3), SDL_ReleaseGPUSampler(3)
| SDL 3.2.10 | Simple Directmedia Layer |