Man page - sdl_creategpugraphicspipeline(3)
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Manual
SDL_CreateGPUGraphicsPipeline
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO
NAME
SDL_CreateGPUGraphicsPipeline - Creates a pipeline object to be used in a graphics workflow.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_GPUGraphicsPipeline
* SDL_CreateGPUGraphicsPipeline(
SDL_GPUDevice *device,
const SDL_GPUGraphicsPipelineCreateInfo
*createinfo);
DESCRIPTION
There are optional properties that can be provided through props . These are the supported properties:
•
SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING
:
a name that can be displayed in debugging tools.
FUNCTION PARAMETERS
|
device |
a GPU Context. |
createinfo
a struct describing the state of the graphics pipeline to create.
RETURN VALUE
(
SDL_GPUGraphicsPipeline
*) Returns a graphics pipeline object on success, or NULL on
failure; call
SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_CreateGPUShader (3), • (3), SDL_BindGPUGraphicsPipeline (3), • (3), SDL_ReleaseGPUGraphicsPipeline (3)