Man page - sdl_creategpudevicewithproperties(3)
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Manual
SDL_CreateGPUDeviceWithProperties
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO
NAME
SDL_CreateGPUDeviceWithProperties - Creates a GPU context.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_GPUDevice
* SDL_CreateGPUDeviceWithProperties(
SDL_PropertiesID props);
DESCRIPTION
These are the supported properties:
•
SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN
:
enable debug mode properties and validations, defaults to
true.
•
SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN
:
enable to prefer energy efficiency over maximum GPU
performance, defaults
to false.
•
SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING
:
the name of the GPU driver to use, if a specific one is
desired.
These are the current shader format properties:
•
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN
:
The app is able to provide shaders for an NDA platform.
•
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN
:
The app is able to provide SPIR-V shaders if applicable.
•
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN
:
The app is able to provide DXBC shaders if applicable
•
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN
:
The app is able to provide DXIL shaders if applicable.
•
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN
:
The app is able to provide MSL shaders if applicable.
•
SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN
:
The app is able to provide Metal shader libraries if
applicable.
With the D3D12 renderer:
•
SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING
:
the prefix to use for all vertex semantics, default is
"TEXCOORD".
FUNCTION PARAMETERS
|
props |
the properties to use. |
RETURN VALUE
(
SDL_GPUDevice
*) Returns a GPU context on success or NULL on failure; call
SDL_GetError
() for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_GetGPUShaderFormats (3), • (3), SDL_GetGPUDeviceDriver (3), • (3), SDL_DestroyGPUDevice (3), • (3), SDL_GPUSupportsProperties (3)