Man page - sdl_creategpudevice(3)
Packages contas this manual
Manual
| SDL_CreateGPUDevice(3) | SDL3 FUNCTIONS | SDL_CreateGPUDevice(3) |
NAME
SDL_CreateGPUDevice - Creates a GPU context.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_GPUDevice * SDL_CreateGPUDevice(
SDL_GPUShaderFormat format_flags,
bool debug_mode,
const char *name);
FUNCTION PARAMETERS
- format_flags
- a bitflag indicating which shader formats the app is able to provide.
- debug_mode
- enable debug mode properties and validations.
- name
- the preferred GPU driver, or NULL to let SDL pick the optimal driver.
RETURN VALUE
( SDL_GPUDevice
*) Returns a GPU context on success or NULL on failure; call
SDL_GetError () for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
•(3), SDL_GetGPUShaderFormats(3), •(3), SDL_GetGPUDeviceDriver(3), •(3), SDL_DestroyGPUDevice(3), •(3), SDL_GPUSupportsShaderFormats(3)
| SDL 3.2.10 | Simple Directmedia Layer |