Man page - sdl_creategpudevice(3)

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Manual

SDL_CreateGPUDevice

NAME
HEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO

NAME

SDL_CreateGPUDevice - Creates a GPU context.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

SDL_GPUDevice * SDL_CreateGPUDevice(
SDL_GPUShaderFormat format_flags,
bool debug_mode,
const char *name);

FUNCTION PARAMETERS

format_flags

a bitflag indicating which shader formats the app is able to provide.

debug_mode

enable debug mode properties and validations.

name

the preferred GPU driver, or NULL to let SDL pick the optimal driver.

RETURN VALUE

( SDL_GPUDevice
*) Returns a GPU context on success or NULL on failure; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_GetGPUShaderFormats (3), (3), SDL_GetGPUDeviceDriver (3), (3), SDL_DestroyGPUDevice (3), (3), SDL_GPUSupportsShaderFormats (3)