Man page - sdl_creategpudevice(3)

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Manual

SDL_CreateGPUDevice(3) SDL3 FUNCTIONS SDL_CreateGPUDevice(3)

SDL_CreateGPUDevice - Creates a GPU context.

Defined in SDL3/SDL_gpu.h

#include "SDL3/SDL.h"
SDL_GPUDevice * SDL_CreateGPUDevice(
    SDL_GPUShaderFormat format_flags,
    bool debug_mode,
    const char *name);

a bitflag indicating which shader formats the app is able to provide.
enable debug mode properties and validations.
the preferred GPU driver, or NULL to let SDL pick the optimal driver.

( SDL_GPUDevice
*) Returns a GPU context on success or NULL on failure; call SDL_GetError () for more information.

This function is available since SDL 3.2.0.

(3), SDL_GetGPUShaderFormats(3), (3), SDL_GetGPUDeviceDriver(3), (3), SDL_DestroyGPUDevice(3), (3), SDL_GPUSupportsShaderFormats(3)

SDL 3.2.10 Simple Directmedia Layer