Man page - sdl_creategpudevice(3)
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Manual
SDL_CreateGPUDevice
NAMEHEADER FILE
SYNOPSIS
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO
NAME
SDL_CreateGPUDevice - Creates a GPU context.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_GPUDevice
* SDL_CreateGPUDevice(
SDL_GPUShaderFormat format_flags,
bool debug_mode,
const char *name);
FUNCTION PARAMETERS
format_flags
a bitflag indicating which shader formats the app is able to provide.
debug_mode
enable debug mode properties and validations.
|
name |
the preferred GPU driver, or NULL to let SDL pick the optimal driver. |
RETURN VALUE
(
SDL_GPUDevice
*) Returns a GPU context on success or NULL on failure; call
SDL_GetError
() for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_GetGPUShaderFormats (3), • (3), SDL_GetGPUDeviceDriver (3), • (3), SDL_DestroyGPUDevice (3), • (3), SDL_GPUSupportsShaderFormats (3)