Man page - sdl_creategpubuffer(3)

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Manual

SDL_CreateGPUBuffer

NAME
HEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO

NAME

SDL_CreateGPUBuffer - Creates a buffer object to be used in graphics or compute workflows.

HEADER FILE

Defined in SDL3/SDL_gpu.h

SYNOPSIS

#include "SDL3/SDL.h"

SDL_GPUBuffer * SDL_CreateGPUBuffer(
SDL_GPUDevice *device,
const SDL_GPUBufferCreateInfo *createinfo);

DESCRIPTION

The contents of this buffer are undefined until data is written to the buffer.

Note that certain combinations of usage flags are invalid. For example, a buffer cannot have both the VERTEX and INDEX flags.

If you use a STORAGE flag, the data in the buffer must respect std140 layout conventions. In practical terms this means you must ensure that vec3 and vec4 fields are 16-byte aligned.

For better understanding of underlying concepts and memory management with SDL GPU API, you may refer

⟨ URL: ⟩

.

There are optional properties that can be provided through props . These are the supported properties:

SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING :
a name that can be displayed in debugging tools.

FUNCTION PARAMETERS

device

a GPU Context.

createinfo

a struct describing the state of the buffer to create.

RETURN VALUE

( SDL_GPUBuffer
*) Returns a buffer object on success, or NULL on failure; call SDL_GetError () for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

(3), SDL_UploadToGPUBuffer (3), (3), SDL_DownloadFromGPUBuffer (3), (3), SDL_CopyGPUBufferToBuffer (3), (3), SDL_BindGPUVertexBuffers (3), (3), SDL_BindGPUIndexBuffer (3), (3), SDL_BindGPUVertexStorageBuffers (3), (3), SDL_BindGPUFragmentStorageBuffers (3), (3), SDL_DrawGPUPrimitivesIndirect (3), (3), SDL_DrawGPUIndexedPrimitivesIndirect (3), (3), SDL_BindGPUComputeStorageBuffers (3), (3), SDL_DispatchGPUComputeIndirect (3), (3), SDL_ReleaseGPUBuffer (3)