Man page - sdl_creategpubuffer(3)
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Manual
SDL_CreateGPUBuffer
NAMEHEADER FILE
SYNOPSIS
DESCRIPTION
FUNCTION PARAMETERS
RETURN VALUE
AVAILABILITY
SEE ALSO
NAME
SDL_CreateGPUBuffer - Creates a buffer object to be used in graphics or compute workflows.
HEADER FILE
Defined in SDL3/SDL_gpu.h
SYNOPSIS
#include "SDL3/SDL.h"
SDL_GPUBuffer
* SDL_CreateGPUBuffer(
SDL_GPUDevice *device,
const SDL_GPUBufferCreateInfo *createinfo);
DESCRIPTION
The contents of this buffer are undefined until data is written to the buffer.
Note that certain combinations of usage flags are invalid. For example, a buffer cannot have both the VERTEX and INDEX flags.
If you use a STORAGE flag, the data in the buffer must respect std140 layout conventions. In practical terms this means you must ensure that vec3 and vec4 fields are 16-byte aligned.
For better understanding of underlying concepts and memory management with SDL GPU API, you may refer
⟨ URL: ⟩
.
There are optional properties that can be provided through props . These are the supported properties:
•
SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING
:
a name that can be displayed in debugging tools.
FUNCTION PARAMETERS
|
device |
a GPU Context. |
createinfo
a struct describing the state of the buffer to create.
RETURN VALUE
(
SDL_GPUBuffer
*) Returns a buffer object on success, or NULL on failure;
call
SDL_GetError
() for more information.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
• (3), SDL_UploadToGPUBuffer (3), • (3), SDL_DownloadFromGPUBuffer (3), • (3), SDL_CopyGPUBufferToBuffer (3), • (3), SDL_BindGPUVertexBuffers (3), • (3), SDL_BindGPUIndexBuffer (3), • (3), SDL_BindGPUVertexStorageBuffers (3), • (3), SDL_BindGPUFragmentStorageBuffers (3), • (3), SDL_DrawGPUPrimitivesIndirect (3), • (3), SDL_DrawGPUIndexedPrimitivesIndirect (3), • (3), SDL_BindGPUComputeStorageBuffers (3), • (3), SDL_DispatchGPUComputeIndirect (3), • (3), SDL_ReleaseGPUBuffer (3)